Category Archives: Geek Stuff

Food For Thought

I was making food and my mind got to wandering. “Broccoli… sounds like broccoly… same construction as shiny or smelly… what does it mean to have the characteristic of broccol?” “Cucumber… OK, If the vegetable is a “cucumb-er”, what does … Continue reading

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Platformer Design Trends: Then and Now

I started playing Celeste a couple of days ago and, while I was playing it, I started tallying up some of the ways that the average modern platformer, retro-styled or not, differs from its counterparts in the 80s and 90s. … Continue reading

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Automated Testing for Open Watcom C/C++ and DOS

One of the hobby projects I’ve been poking at again is written for DOS using Open Watcom C/C++ (v2 fork), and, being as averse to drudgework (and spoiled by modern tooling) as I am, I wanted some automated testing… so … Continue reading

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Retrocomputing Category Announcement

While working on an upcoming post (a run-down of C unit test frameworks that are easy to use under Open Watcom C/C++), I realized that I’m getting enough of these retrocomputing resource posts that mentioning them from each other is … Continue reading

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A Major QtExceptHook Update

For anyone who uses QtExceptHook, my port of the old gtkexcepthook.py script to PyQt5, I have an announcement I think you’ll appreciate… I just made a major update. If you don’t use QtExceptHook, it’s a single Python file you can … Continue reading

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Making a 2-button Trackball Useful on Modern Linux

I was the kind of nerdy kid who read computer catalogues for fun before his tenth birthday, and one of the nerdy things I always wanted was a Logitech Trackman Marble… an early optical trackball with a distinctive patterned ball … Continue reading

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Making My Review TODO List Public

Since my list of fanfiction to review seems to grow much faster than my ability to re-read and review things, I thought it wasn’t very fair to keep it hidden. For that reason, I’ve started transcribing it over to a … Continue reading

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