TL;DR: This script collects hardware and OS info for reporting bugs in Linux games because, on Linux, the functionality of DxDiag is split up across several different tools.
The Humble Indie Bundle 6 just came out and, wanting Torchlight, I bought it. Now, like any early adopter, I did run into a bug (it’s already been fixed). This isn’t about that, though.
When I read the README.linux file, it asked me to gather a bunch of diagnostic information and, being the distractible geek I am, I ended up writing a script to automate it.
…I went above and beyond the call and expanded it into something more like a console version of the Windows DxDiag utility. (Which will also open a terminal for you if you double-click it) So, if you ever need to submit a bug report for a Linux game, run this script. It’ll gather all your hardware and system configuration in one easy-to-read, easy-to-attach file.
Note: I’m still working on figuring out what kind of data I should collect for debugging audio and input issues. If you have any suggestions, please leave a comment.
In case you don’t feel like scrolling past the embed or you’re not used to working with embeds from GitHub Gists, here’s the direct download link.