About the Author
I'm Stephan, a Linux user with a passion for open-source, UI/UX design, and exploring what makes fiction work.
In my spare time, I focus on (and write about):
- Programming (mainly in Python and Rust)
- Retrocomputing (mostly DOS but, as of January 2023, I also own a machine running Mac OS 9.2)
- Reading and Reviewing Fiction
- The odd bit of UI/UX design or literary theory
For notification of significant updates to existing posts, consider following me on Mastodon.
Popular Posts
- Resources for Reverse-Engineering 16-bit Applications
- Fanfiction – A Quick Overview of The Whole Pureblood Pretense Series
- Recommended Battlestar Galactica “Earth-contact” fics
- Home-made tamper-evident security seals for kids and adults alike
- Learning Materials for getting into C programming for MS-DOS/PC-DOS/DR-DOS/FreeDOS
- Recommended “More-Than-Human Shinji” Evangelion fics
- Learning Materials for getting into Windows 3.1 programming
- Displaying An Image or Animated GIF in Qt With Aspect Ratio-Preserving Scaling
- Fanfiction – The Pureblood Pretense
- Embedding the DPMI Extender for your Open Watcom C/C++ EXE (And Related Knowledge)
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Monthly Archives: October 2014
Useful bits for GOG Linux Users
Over the last little while, I’ve written or researched a few little things to make my life as a Linux-using player of GOG.com games a bit simpler. As such, I thought I’d share them. 1. GOG.com – Updated Thread Count … Continue reading
Posted in Geek Stuff
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Working around a MonoGame joystick crash
TL;DR: Try adding unset SDL_JOYSTICK_DEVICE to your game’s launcher script. Have you ever encountered an error that starts out like this when trying to start a Linux port based on MonoGame? Number of joysticks: 5 Number of buttons for joystick: … Continue reading
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FocusWriter… whether or not you need “distraction-free”
Those who know me well know that I’m a bit of a paradox when it comes to writing. On the one hand, I do have issues with distraction and I do approve of the concept of separating composition and typesetting, … Continue reading
Posted in Writing
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