About the Author
I'm Stephan, a Linux user with a passion for open-source, UI/UX design, and exploring what makes fiction work.
In my spare time, I focus on (and write about):
- Programming (mainly in Python and Rust)
- Retrocomputing (mostly DOS)
- Reading and Reviewing Fiction
- The odd bit of UI/UX design or literary theory
For notification of significant updates to existing posts, consider following me on Mastodon.
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Author Archives: Stephan Sokolow
There’s an annoying little problem that happens sometimes when you save stuff off the web, which the popularity of emoji has brought into the spotlight: Some tools still assume Unicode code points will fit within 16 bits and break with … Continue reading
I was making food and my mind got to wandering. “Broccoli… sounds like broccoly… same construction as shiny or smelly… what does it mean to have the characteristic of broccol?” “Cucumber… OK, If the vegetable is a “cucumb-er”, what does … Continue reading
In the wake of the final chapter of murkybluematter’s The Futile Facade, I found myself stuck dwelling on the huge cliffhanger it ends on. Enough so, that I’ve just finished a marathon re-read of the series to wear out my … Continue reading
I decided that this story is so different from the usual Zero no Tsukaima/Familiar of Zero fare that it deserves a full review of its own. Loopholes by DschingisKhan The basic plot is that Louise summons Tabitha from across the … Continue reading
I started playing Celeste a couple of days ago and, while I was playing it, I started tallying up some of the ways that the average modern platformer, retro-styled or not, differs from its counterparts in the 80s and 90s. … Continue reading
UPDATE 2021-05-29: Added section for Snapshot Testing One of the hobby projects I’ve been poking at again is written for DOS using Open Watcom C/C++ (v2 fork), and, being as averse to drudgework (and spoiled by modern tooling) as I … Continue reading