About the Author
I'm Stephan, a Linux user with a passion for open-source, UI/UX design, and exploring what makes fiction work.
In my spare time, I focus on (and write about):
- Programming (mainly in Python and Rust)
- Retrocomputing (mostly DOS)
- Reading and Reviewing Fiction
- The odd bit of UI/UX design or literary theory
For notification of significant updates to existing posts, consider following me on Mastodon.
Monthly Archives: October 2014
Over the last little while, I’ve written or researched a few little things to make my life as a Linux-using player of GOG.com games a bit simpler. As such, I thought I’d share them. 1. GOG.com – Updated Thread Count … Continue reading
TL;DR: Try adding unset SDL_JOYSTICK_DEVICE to your game’s launcher script. Have you ever encountered an error that starts out like this when trying to start a Linux port based on MonoGame? Number of joysticks: 5 Number of buttons for joystick: … Continue reading
Those who know me well know that I’m a bit of a paradox when it comes to writing. On the one hand, I do have issues with distraction and I do approve of the concept of separating composition and typesetting, … Continue reading