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Author Archives: Stephan Sokolow
My Issues With AppIndicators
With the work I’ve been doing on my systray icons in the last few days, it occurred to me that I should probably mention that, when given the choice, I explicitly turn off Ubuntu-style AppIndicators for applications with regular systray … Continue reading
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Polishing up the Lubuntu Notification Area
Whether you call them system tray icons, systray icons, or notification icons, you have to admit that these things can easily get out of control, even on Linux. Attempts are being made to tidy them up, like appindicators and the … Continue reading
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Converting Faenza Panel/Toolbar Icons into Elementary Panel Icons
Icons that look like they’re carved into their substrate are all the rage these days, but if you’re not an artist, making them can be tricky and the Elementary them Lubuntu uses by default doesn’t have a large selection ready … Continue reading
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Making the Pidgin Tray Icon Show Status in Lubuntu
Symptoms On these Lubuntu Linux versions (and possibly others), the Pidgin tray icon never changes to show your status or notify you of unread messages. Lubuntu 11.10 (Oneiric Ocelot) Lubuntu 11.04 (Natty Narwhal) Lubuntu 10.10 (Maverick Meerkat) Reason Pidgin uses … Continue reading
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Downloading YouTube Subtitles
A few days ago, for the first time, I wanted to save the YouTube subtitles/closed captions for a video. (It was a Russian newscast about the trolololo guy which wasn’t hard-subbed) Unfortunately, I only had tools in hand for downloading … Continue reading
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Using Twig with Fat-Free Framework: Why and How
Having used Fat-Free Framework 2.x for a little while now, I’m still generally quite happy with it… aside from one thing. The built-in templating engine’s syntax doesn’t offer many advantages over raw PHP, it’s more verbose in certain common cases, … Continue reading
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Setting Custom Game Icons in Desura
I just discovered Desura’s Linux client and, given the opportunity to have a DRM-free package repository system for my Humble Bundle games, I jumped at the chance. Of course, I still wanted to keep all my games together in one … Continue reading
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